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Georama parts are objects one can find, build and place in the Georama mode in Dark Chronicle. They are made out of crafting materials and placed in locations to build a village and reconstruct the future. Most Georama parts individually cost polyns and provide Culture Points (CP), the larger the item the more polyns it costs. CP works slightly differently, some items provide a lot of CP but are very expensive (such as houses), while some cheaper parts are better used to gather CP, such as decorations, for their relatively low cost.

To actually be able to build a Georama item you first need a blueprint, these can be found in Geostones. There is added danger related to the location you are building in; Veniccio requires piers to build over the sea and Heim Rada forces you to avoid using objects that can be burned due to the Fire Squall.

House parts[]

Houses are the backbone of Georama construction and are the basic structures used to house people and thus construct an inhabited village. They do provide some CP but in general are not worth the building cost to be solely used for that purpose. It is recommended to construct the needed houses to reach the required inhabitants for the specific locations. Most people have different needs, meaning you will need to use attachments and decorations to ensure someone will want to live in a house. Note that a house can only hold five house attachments in total.

Part Inventory description
Additional information
Found in Building cost Polyn cost
Culture points
Brick house Sturdy shelter against wind and rain. - 8 sturdy rock
- 4 sticky clay
- 2 glass material
Total = 280 Gilda
150
5
Chinese stand Piping hot pork dumplings! Yum!
A unique item for Starlight Canyon.
Requires Ferdinand to live in.
Does not support house attachments.
- 6 rolling log
- 3 sturdy cloth
- 1 fire element
- 1 water element
Total = 300 Gilda
300
5
Church A peace-loving priest's church.
Does not support house attachments.
- 8 sturdy rock
- 4 glass material
- 3 scrap of metal
- 1 holy element
Total = 330 Gilda
200
8
Firbits' house Where the seven Firbits live.
A unique item for Sindain.
Does not support house attachments.
300
10
Iron house A house made of iron won't burn. - 20 scrap of metal
- 5 glass material
Total = 300 Gilda
200
5
Star Lamp Star-Shaped lamp - 1 Glass Material

- 2 Scrap pf Metal

- 1 Fire Element

Straw house Straw roof, mud walls. Great ventilation. - 4 rolling log
- 2 rough rock
- 20 bundle of hay
Total = 520 Gilda
80
5
Wooden house A country house made of wood. - 20 rolling log
- 1 sturdy cloth
- 1 glass material
- 2 sugar cane
Total = 480 Gilda
150
5

House attachments[]

House attachments are parts that can only be placed when attached to a house, instead of somewhere on the ground. They are either placed on a house's walls or its roof, and a maximum of five is allowed per house. Some house parts do not support attachments, such as the church or unique houses, like the Chinese stand and the Firbit's home.

Part Inventory description Found in Building cost Polyn cost
Culture points
Brick chimney A chimney made of laid bricks. - 3 sturdy rock
- 1 sticky clay
Total = 80 Gilda
20
4
Chimney pot A clay-pot chimney. - 4 sticky clay
- 1 fire element
Total = 140 Gilda
20
4
Great crane A machine for lifting heavy objects. - 4 scrap of metal
- 1 hunk of copper
- 1 thunder element
Total = 150 Gilda
60
3
Iron chimney 1 Can be attached to a wall. - 2 scrap of metal
- 1 fire element
Total = 80 Gilda
20
4
Iron chimney 2 A chimney made of iron is very sturdy. - 4 scrap of metal
- 1 fire element
Total = 100 Gilda
20
4
Iron lamp 1 Can be attached to a wall. - 1 glass material
- 1 fire element
- 1 scrap of metal
Total = 90 Gilda
20
3
Iron lamp 2 Can be attached to a wall. - 5 scrap of metal
- 1 fire element
Total = 110 Gilda
25
3
Iron shed A shed made of iron. Can withstand heat. - 5 scrap of metal
Total = 50 Gilda
100
4
Laundry Keep those clothes clean! - 3 sturdy cloth
- 1 thick hide
- 1 water element
Total = 140 Gilda
20
3
Power arm A machine capable of delicate movement. - 4 scrap of metal
- 1 hunk of copper
- 1 thunder element
Total = 150 Gilda
60
3
Warehouse A storage shed made of wood. - 4 rolling log
Total = 80 Gilda
20
3
Weather vane For a roof. See which way the wind blows. - 1 unknown bone
- 3 scrap of metal
- 1 wind element
Total = 110 Gilda
80
4

Large decorative parts[]

Large decorative parts such as the windmill, generator, shop boat and waterwheel. Do not serve any other purpose but as decoration and to increase culture points, some these might be unique to a specific location and can be built only once.

Part Inventory description Found in Building cost Polyn cost
Culture points
Barn A storage barn for holding hay. - 4 rolling log
Total = 80 Gilda
150
2
Generator Device for geothermal power generation. - 6 scrap of metal
- 2 hunk of copper
- 2 fire element
- 2 thunder element
Total = 400 Gilda
300
3
Shop boat A floating market with everything imaginable. - 8 rolling log
- 4 sturdy cloth
- 2 bundle of hay
Total = 280 Gilda
100
5
Shed For animals, but could be used for storage. - 2 rolling log
- 6 bundle of hay
Total = 160 Gilda
45
4
Waterwheel Water turns the milestone. - 4 rolling log
- 1 water element
Total = 140 Gilda
150
3
Well A source of ever-important water. - 5 sturdy rock
- 2 rolling log
- 2 scrap of metal
- 1 water element
Total = 220 Gilda
40
4
Windmill It's always turning lazily. - 4 rolling log
- 4 sturdy rock
- 2 sturdy cloth
- 1 wind element
Total = 260 Gilda
100
5

Small decorative parts[]

Small decorative parts such as fences, gates, pots, carts and mailboxes. Cheap cost and low increase to culture points, a few of these are unique to a single location.

Part Inventory description Found in Building cost Polyn cost
Culture points
Barrel Contains a delicious drink. - 2 rolling log
- 1 scrap of metal
- 1 thick hide
Total = 100 Gilda
15
2
Bench Made from clay and wood. Comfortable. - 3 rolling log
- 1 sticky clay
Total = 80 Gilda
20
2
Cart A handy cart for moving heavy things. - 2 rolling log
- 2 scrap of metal
- 1 wind element
Total = 120 Gilda
30
2
Hay and hoe Soft-looking hay and a hoe. - 2 bundle of hay
- 1 scrap of metal
Total = 50 Gilda
50
4
Iron fence A sturdy fence made of iron. - 2 scrap of metal
Total = 20 Gilda
25
1
Iron gate A sturdy gate made of iron. - 5 scrap of metal
Total = 50 Gilda
60
4
Luna Stone light A light made from a Luna Stone.
A unique item that is only available in Veniccio.
- 1 fire element
- 1 light element
- 1 rolling log
- 1 scrap of metal
Total = 150 Gilda
40
2
Mailbox Get in touch with old friends! - 3 scrap of metal
Total = 30 Gilda
30
Pot A pot with primitive markings. - 4 sticky clay
Total = 80 Gilda
15
0
Pot torch A torch made out of a pot filled with oil. - 2 rolling log
- 4 sticky clay
- 1 fire element
Total = 180 Gilda
20
2
Rough wooden fence A simple fence of logs tied together.
Solely useful to clear Georama conditions
early on concerning fence requirements.
- 2 rolling log
Total = 20 Gilda
12
0
Star lamp A beautiful lamp made from a falling star.
A unique item, only available in Balance Valley.
- 2 scrap of metal
- 1 fire element
- 1 glass material
Total = 100 Gilda
40
3
Wooden fence Every home needs a fence... - 1 rolling log
Total = 20 Gilda
12
1
Wooden gate A wooden gate with decorative carvings. - 4 rolling log
Total = 80 Gilda
20
0

Functional parts[]

Partly decorative, but mainly are constructed with a single functional use, stands and blocks can serve as raised support for houses, piers allow construction on water, while bridges and stairs allow easier access. The sizes of the Block piece measurements are as follows: length x width x height with the Block being 1x1x1 as an example of the base unit size for each and the others referring to the arrangement of first Block for the combination of Block 2 and Block 3 (which are combinations Block items) for piece sizes.

Part Inventory description Found in Building cost Polyn cost
Culture points
Block Stone. Combine freely with other blocks.
A large stone block, can be stacked
or used as support for a house. Size 1x1x1
- 5 sturdy rock
Total = 100 Gilda
10
0
Block 2 Stone. Combine freely with other blocks.
A variant of the normal block. Size 2x2x1
- 10 sturdy rock
Total = 200 Gilda
20
0
Block 3 Stone. Combine freely with other blocks.
A variant of the normal block. Size 2x1x2
- 10 sturdy rock
Total = 200 Gilda
20
0
Bridge block Stone. Combine with other blocks.
Does not actually allow you to
build a stone bridge over a river.
- 5 sturdy rock
Total = 100 Gilda
10
0
Iron stairs Can't get upstairs without these. - 5 scrap of metal
Total = 50 Gilda
50
0
Iron stand An iron stand for raising things up. - 10 scrap of metal
Total = 100 Gilda
100
0
Pier Place it on the sea to build houses there!
Only usable in Veniccio.
- 4 rolling log
Total = 80 Gilda
15
0
Stair block Stone. Combine with other blocks. - 5 sturdy rock
Total = 100 Gilda
10
0
Wooden bridge A bridge made of wood. Quite sturdy. - 5 rolling log
Total = 100 Gilda
30
0
Wooden stairs Can't get upstairs without these. - 3 rolling log
Total = 60 Gilda
20
0
Wooden stand A wooden stand for raising things up. - 5 rolling log
Total = 100 Gilda
30
0

Terrain parts[]

Terrain parts include the river and hill part and all varieties of trees including the three unique to Sindain. Also includes a handful of 'junk' objects, like the hardened mud pile, log and rock.

Part Inventory description Found in Building cost Polyn cost
Culture points
Eye tree 1 A spooky tree with an eye.
Unique to Sindain.
- 5 rolling log
- 2 forest dew
- 1 earth element
- 1 light element
Total = 260 Gilda
200
0
Eye tree 2 A spooky tree with an eye.
Unique to Sindain.
- 5 rolling log
- 2 forest dew
- 1 earth element
- 1 light element
Total = 260 Gilda
200
0
Feeble tree This tree doesn't look too sturdy at all. - 1 earth element
- 1 forest dew
- 1 water element
Total = 140 Gilda
40
0
Fruit tree A tree filled with delicious fruit. - 2 earth element
- 1 forest dew
- 1 water element
Total = 200 Gilda
40
0
Grass This would look better without all the weeds.
Overgrown grass, useless junk item.
- 1 earth element
- 1 water element
Total = 120 Gilda
20
0
Hardened mud pile It just might just stop up that geyser...
Used to stop geysers, actually doing
so increases the polyn count by 40.
- 5 sticky clay
Total = 100 Gilda
20
0
Hill There's a great view from the top!
Elevates terrain, creating a hill.
- 5 sticky clay
- 3 earth element
Total = 280 Gilda
50
0
Leafy tree A tree with an abundance of leaves. - 1 wind element
- 1 forest dew
- 1 water element
Total = 140 Gilda
40
0
Log These might make good building materials
A collection of logs, useless junk item.
- 8 rolling log
Total = 160 Gilda
50
0
Nose tree A strange tree with a big nose.
Unique to Sindain.
- 5 rolling log
- 2 forest dew
- 1 earth element
- 1 light element
Total = 260 Gilda
200
0
River Line them up to bring water to the town.
A single river part, can be
placed next to each to create a chain.
- 1 water element
Total = 60 Gilda
40
0
Rock These rocks may get in the way of building.
A collection of rocks, useless junk item.
- 8 rough rock
Total = 160 Gilda
100
0
Thorn tree A tree filled with painful thorns. - 1 earth element
- 1 forest dew
- 1 water element
Total = 140 Gilda
40
0

Gallery[]

House parts[]

House attachments[]

Large decorative parts[]

Small decorative parts[]

Terrain parts[]

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