Dark Cloud 2Edit
The Joker and its variations wield a sickle. Guarding will reduce damage, but not by much, as the card can go around your defenses. It has no other attacks but a single sickle-slice. This attack is slow, but does high damage and pierces defense.
The most efficient way to defeat this monster is through the use of melee weapons, as all ranged attacks suffer heavily due to a resistance to these weapons. Preferably, any melee weapon with a high Exorcism stat will reign supreme with this monster, because all melee weapons will have the same advantage: there is no melee weapon the Joker is weak against, only one attribute.
Use the full combo of any weapon you use against it, as it has a pain resistance of 20%, meaning that any second melee in a combo will phase it. Use the long combo, or chain a series of charged attacks, or combine these: you have a lot of health to chip away at, so you can experiment with this system.
If you have a holy stone, it is an instant kill on the Joker. But the player should only use this in an emergency, such as in Zelmite Mine and Moon Flower Palace, these are used along with Holy Elements and such to create Revival Powders.
|Habitat||Gallery of Time||Demon Shaft Holy Zone|
|Steal||Premium Chicken||Premium Chicken|
|Dark Cloud 2||Joker||S. Joker||R. Joker||RSF Joker|
|Habitat||Moon Flower Palace||Moon Flower Palace||Zelmite Mine||Zelmite Mine Depths|
|Weakness||Exorcism (300%)||Exorcism (300%)||Cyclone (300%)||Exorcism (300%)|
|Ineffective Weapons||Gun (50%), Beam (50%), Grenade (50%), Magic (50%)||Gun (50%), Beam (50%), Grenade (50%), Magic (50%)||Gun (50%), Beam (50%), Grenade (50%), Magic (50%)||Gun (50%), Beam (50%), Grenade (50%), Magic (50%)|
|Item Inventory||Stone, Gun Repair Powder||Stone, Gun Repair Powder||None||Stone, Gun Repair Powder|