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Ridepod front and back render

Ridepod (called Steve by Cedric) is a fully customizable and playable machine which Max obtains near the beginning of Dark Cloud 2. It is obtained at the same time that Photography is introduced during Chapter 1, after the first fight against Linda in the Channel Pump Room story segment of the Underground Water Channel dungeon.

Controls Edit

Once obtained, Steve can be accessed in Dungeons by pressing r3Button R3 when controlling Max. He may also be switched to via the Character menu on the Main menu.

Fighting with the Ridepod is not very different than fighting with Max or Monica.

  • The left analog stick moves Steve
  • The xButton X button attacks with the currently equipped Arm part
  • The r1Button R1 button blocks against attacks.
  • Chests may be opened as normal, however Geostones cannot be collected while the Ridepod is selected as the active character

When first obtained, Steve will perform much better than Max in combat against enemies, however it is important to upgrade Steve by inventing or purchasing new parts for him.

Health Edit

Unlike Max and Monica, the Ridepod's fuel (HP) will not be restored in the Fountain/Healing Spring's which may be found during certain Floor Episodes, and likewise it will not be restored when leaving a dungeon. Instead it must be replenished with Ridepod Fuel or restored for free via Cedric's support character abilities. It is advised to restore the Ridepod's fuel and to repair his weapons via Cedric, in order to conserve Ridepod Fuel and repair powder. This can be done simply by speaking with him or by selecting him from the Character menu if he is actively in the party.

Inventing Ridepod Fuel

It should be noted that Ridepod Fuel cannot be invented until Chapter 7[Clarify when], and is otherwise only found by breaking the throwable set pieces (such as boxes, rocks, or urns) found when on a Floor Episode.

Upgrading Health Capacity

The capacity of the Ridepod's health cannot be upgraded with collectible Fruit of Eden and instead it's health capacity is increased by Inventing and then making Energy Packs, the Ideas for which are obtained as the player progresses through the story. (See Ridepod parts below)

UpgradesEdit

In order to upgrade Steve, parts must be obtained and swapped out, and they may be obtained via 2 methods:

  • Buying parts from Cedric for EXP (which is gained only by the Ridepod after defeating enemies, in lieu of the standard ABS gained by a weapon wielded by Max or Monica)
  • Inventing and making them

Considerations Edit

It is recommended to invent items rather than purchase them from Cedric as he does not sell the most useful parts, and purchasing what could be created is generally considered a waste of valuable EXP.

Every part related to Steve other than Cores and Shield Kits may be invented, as these must be purchased from Cedric.

Ridepod partsEdit

The most important items for Steve are Ridepod Parts. There is a large amount of them, allowing you to entirely customize Steve, considerably more so than Max and Monica. Ridepod Parts affect Steve's defense, speed, fighting style, and appearance.

Initially, Steve is equipped with the following Ridepod parts:

Steve's parts are classified into Shield Kits, Cores, Arms, Body, Leg, Energy Pack and Voice Unit (which there is only 1 of)

Shield Kit (Defense upgrade) Edit

  • Shield Kit
    • Price: Starts at 600 EXP and increases by 10% with each purchase
    • These are all available as soon as the previous upgrade has been purchased, with it being theoretically possible to obtain the final upgrade as early as they are available.
    • This is a permanent stat boosting power up item which will increase Steve's defense (represented by Core on the inventory/character display. It is comparable to the Potato Pie (Maximillian) or Witch Parfait (Monica) power up items

CoresEdit

Cores are the heart of the Ridepod and determine Steve's maximum defense as well as capacity to attach others parts and possible body-types. More advanced cores will allow for more capacity to attach powerful body-types and arm, and it may be advised to purchase the first several [Clarify] cores from Cedric before spending EXP on Shield Kits.

Cores cannot be invented and are instead only upgraded by purchasing new ones from Cedric in exchange of EXP. They become available one by one as soon as the previous upgrade has been purchased, with it being theoretically possible to obtain the final upgrade as early as when the first upgrade becomes available.

Core type Cost Maximium defense Maximum capacity
Core 0 EXP (Default, starting core) */12 */60
Improved Core 900 EXP */24 */90
Core II 1400 EXP */36 */120
Core III 2000 EXP */48 */160
Super Core 3500 EXP */60 */200
Hyper Core 5000 EXP */72 */240
Master Grade Core 6500 EXP */84 */300

Energy PacksEdit

Energy Packs determine the fuel capacity and thus maximum HP of Steve. This part determines how much damage may be withstood before the Ridepod runs out of fuel and breaks down. Steve's energy will also decrease slowly at a fixed rate [Clarify] over time, whether or not he is moving, attacking, or being damaged. The first Energy Pack is made in the Photography tutorial.

The first energy Pack starts with 80 Energy Points, and it's advised to invent better Energy Packs as a means to increase the longevity of the Ridepod's usefulness in combat.

The Energy Packs which are no longer being used may be sold in order to recoup some of the costs of making them.

Fuel / Health Edit

Unlike Max and Monica, the Ridepod's fuel (HP) will not be restored in the Fountain/Healing Spring's which may be found during certain Floor Episodes, and likewise it will not be restored when leaving a dungeon. Instead it must be replenished with Ridepod Fuel or restored for free via Cedric's support character abilities. It is advised to restore the Ridepod's fuel and to repair his weapons via Cedric, in order to conserve Ridepod Fuel and Repair Powder.

It should be noted that Ridepod Fuel cannot be invented until Chapter 7 [Clarify when] and is otherwise only found by breaking the throwable set pieces (such as boxes, rocks, or urns) when on a Floor Episode.

Inventing Energy Packs Edit

  • Energy Packs can be bought from Cedric or G-Parts but all of them may be invented.
Invention Ideas Materials Total cost Available
Energy Pack Belt
Milk Can
Pipe
Scrap of Metal x20
Thick Hide x1
Hunk of Copper x2
350 gilda Chapter 1
Energy Pack (Barrel) Barrel
Belt
Tree
Rolling Log x10
Thick Hide x2
Scrap of Metal x30
600 gilda Chapter 1
Bucket Pack Mailbox
Trashcan
Warehouse
Scrap of Metal x40
Thick Hide x2
Paint (Red) x30
2300 gilda Chapter 3
Cleaner Pack Air Cleaner / Can
Belt / Water Tank
Vacuum / Vacuum Bag
Scrap of Metal x50
Thick Hide x4
Silver Ball x8
2300 gilda Chapter 4
Energy Pack (Urn) Energy Pipe
Generator
Pot
Sticky Clay x20
Sturdy Rock x20
Earth Element x10
1400 gilda Chapter 5
Triple-Urn Pack Flower Chandelier
Light of Luna Stone
Pot
Sticky Clay x40
Earth Element x20
Sturdy Rock x40
2800 gilda Chapter 7

Body partsEdit

Body parts determine Steve's overall look as well as his defense. Since Cedric will only start to sell Body-types at Chapter 5, it's advised to invent them in order to upgrade Steve's defense- which will also save EXP for purchasing the Cores and Shield Kits which cannot be invented.

Inventing Body Parts Edit

Invention Ideas Materials Total cost Available
Drum Can Body Chair
Drum Can
Lamp
Scrap of Metal x40
Rolling Log x5
Glass Material x4
580 gilda Chapter 5
Clown Body Cup
Paints
Parasol
Scrap of Metal x50
Hunk of Copper x25
Paint (Green) x10
2350 gilda Chapter 1
Milk Can Body Chimney
Milk Can
Peeping Pole
Glass Material x10
Scrap of Metal x40
600 gilda Chapter 3
Wooden Box Body Giant Yorda Tree
Hmmm! Jurak
Wooden Box
Rolling Log x20
Scrap of Metal x30
Hunk of Copper x10
1200 gilda Chapter 3
Samurai Body Cedric's Shop Sign
Crescent-Shaped Light
Telescope
Paint (Red) x10
Rolling Log x40
Gold Bar x1
2400 gilda Chapter 3
Refrigerator Body Refrigerator
Small Generator
Traffic Light
Scrap of Metal x50
Hunk of Copper x10
Chill Crystal x1
1150 gilda Chapter 4
Super-Alloy Body Gold Store
Search Light
Work Equipment
Gold Bar x1
Silver Ball x5
Hunk of Copper x10
2500 gilda Chapter 4
Sun and Moon Armor Electric Sesame
The Moon
The Sun
Light Element x50
Holy Element x50
Sticky Clay x50
7000 gilda Chapter 5

Body-types can be bought from Cedric or G-Parts but all of them may be invented.

Arms partsEdit

Steve's Arms are the main weapon used to defeat enemies. All of Steve's Arms allow him to attack while moving, making "hit and run" and circling techniques very useful against monsters.

They may be broken down into 2 categories: Melee Arms and Ranged Arms.

Repairing arms Edit

Ridepod arms parts can be fully repaired for free by speaking to Cedric or using his Support character ability from the Character menu if he is actively in the players party. They may also be repaired by using 2 Repair Powders on them.

Upgrading arms Edit

All of Steve's Arms have four versions (i.e. I, II, III, IV) with each version being more powerful than its predecessor. Ridepod weapons are not upgraded with crystals, nor they can't collect ABS.

Steve's Arms can be bought from Cedric or G-Parts but all of them may be invented, which will save EXP for purchasing the Cores and Shield Kits which cannot be invented.

Melee ArmsEdit

Steve's melee arms are will allows to guarding/blocking while moving. Most of them are suited for fighting Windup monsters with ease and are effective against most enemies. It should be noted that players may have trouble using the Ridepod's melee weapons when attempting to hit airborne monsters, and timing is crucial to lining up proper attacks.

All of these arms deliver a 3-hit combo and they will generally make the enemy flinch, but they'll never knock them down, unlike Max and Monica's right-hand weapons.

The WHP of the Ridepod weapons goes down every time a monster is damaged.

Ranged ArmsEdit

Steve's ranged arms permit Steve to engage enemies at long distance. The first which may be obtained is the Barrel Cannon during Chapter 2 [Clarify when], however there are many other ranged weapons, such as machine guns to laser arms and missile launchers. It is easy to hit airborne monsters with them.

Ranged tactics

Unlike with the Ridepod's melee arms it is not possible to block attacks with r1Button R1when using any ranged arm. Because of this, it is imperative to utilize Steve's mobility to evade incoming attacks until enough distance from monsters may be gained.

With Steve's ranged arms, the lock-on is very important, as shooting without a lock-on will guarantee a miss about 90% of the time : this is especially true with the Missile Pod Arms, as they shoot 12 missiles.

The WHP of ranged weapons go down every time they are fired with the xButton X button.

Inventing Arms parts Edit

Invention Ideas Materials Total Cost Available
Cannonball Arm Manhole
Old-Style Robot
Post
Scrap of Metal x15
Rolling Log x2
Destruction Crystal x1
340 gilda Chapter 1
Cannonball Arm II Constructor
Post
Rock
Scrap of Metal x20
Silver Ball x5
Destruction Crystal x1
1350 gilda Chapter 1
Cannonball Arm III Constructor
Moon Crystal
Post
Silver Ball x10
Hunk of Copper x20
Destruction Crystal x2
3300 gilda Chapter 3
Cannonball Arm IV Constructor
Egg Chair
Rock
Gold Bar x3
Silver Ball x5
Destruction Crystal x4
4600 gilda Chapter 4
Barrel Cannon Barrel
Fountain
Mushroom
Rolling Log x10
Gunpowder x10
400 gilda Chapter 2
Barrel Cannon II Barrel
Fountain
Well
Rolling Log x15
Gunpowder x20
Sturdy Cloth x4
780 gilda Chapter 3
Barrel Cannon III Barrel
Water Tank
Waterfall
Rolling Log x17
Gunpowder x25
Hunter Crystal x4
1440 gilda Chapter 4
Barrel Cannon IV Air Cleaner
Barrel
Fire Squall
Rolling Log x20
Gunpowder x40
Bull's-Eye Coin x1
7700 gilda Chapter 5
Missile Pod Arm Mushroom
Rotating Sign
Wooden Box
Rolling Log x10
Gunpowder x20
Scrap of Metal x10
700 gilda Chapter 3
Missile Pod Arm II Fountain
Symbol of Luna Lab
Wooden Box
Hunk of Copper x20
Gunpowder x30
Scrap of Metal x10
1700 gilda Chapter 4
Missile Pod Arm III Deer Horn
Generator
Gold Store
Scrap of Metal x20
Flame Stone x3
Silver Ball x5
1400+ gilda Chapter 5
Missile Pod Arm IV Fire Gem Altar
Gold Store
Mount Gundor
Gold Bar x3
Flame Stone x8
Silver Ball x3
3600+ gilda Chapter 6
Drill Arm Auto Book Reader
Fan
Windmill
Scrap of Metal x20
Destruction Crystal x3
Protector Crystal x1
800 gilda Chapter 4
Drill Arm II Electric Sesame
Horn
Work Arm
Scrap of Metal x2
Destruction Crystal x4
Power Crystal x2
820 gilda Chapter 5
Drill Arm III Ixion
Luna Stone Shards
Work Arm
Gold Bar x2
Destruction Crystal x5
Power Crystal x4
3550 gilda Chapter 5
Drill Arm IV Deer Horn
Flower of the Sun
Work Arm
Silver Ball x15
Indestructible Coin x1
Diamond x1
34500 gilda Chapter 7
Hammer Arm Barrel
Post
Work Robot
Scrap of Metal x50
Hunk of Copper x10
1000 gilda Chapter 4
Hammer Arm II Hammer
Post
Work Arm
Scrap of Metal x50
Rough Rock x20
Silver Ball x1
1100 gilda Chapter 5
Hammer Arm III Chimney
Earth Gem Altar
Hammer
Scrap of Metal x50
Hunk of Copper x30
Protector Crystal x5
2750 gilda Chapter 6
Hammer Arm IV Moon Column
Power Arm
Tiny Hammer
Scrap of Metal x20
Protector Crystal x7
Diamond x1
31250 gilda Chapter 7
Machine Gun Arm Fan
Rifle
Runaway Dragon
Rolling Log x15
Gunpowder x15
Scrap of Metal x10
700 gilda Chapter 3
Machine Gun Arm II Fan
Telescope
Windmill
Silver Ball x8
Gunpowder x20
Scrap of Metal x15
2150 gilda Chapter 4
Machine Gun Arm III Propeller
Rifle
Windmill
Silver Ball x5
Thunder Element x30
Gold Bar x1
3800 gilda Chapter 5
Machine Gun Arm IV Drum Can
Propeller
Wind Gem Altar
Silver Ball x10
Thunder Element x40
Ruby x1
14400 gilda Chapter 6
Clown Hand Clown Robo's Attack
Parasol
Pipe
Hunk of Copper x10
Paint (Black) x10
Paint (Green) x10
1400 gilda Chapter 1
Clown Hand II Clown Robo's Attack
Parasol
Scale
Hunk of Copper x12
Paint (Red) x10
Paint (Yellow) x10
1800 gilda Chapter 3
Clown Hand III Clown Robo's Attack
Flag
Work Arm
Silver Ball x5
Paint (Purple) x20
Paint (Green) x20
3400 gilda Chapter 4
Clown Hand IV Clown Robo's Attack
Paints
Power Arm
Silver Ball x10
Paint (Red) x6
Gold Bar x2
4360 gilda Chapter 5
Samurai Arm Barrel
Crescent-Shaped Light
Weapon
Scrap of Metal x10
Rolling Log x10
Thick Hide x10
800 gilda Chapter 3
Samurai Arm II Runaway Dragon
Weapon
Work Crane
Scrap of Metal x15
Rolling Log x15
Silver Ball x5
1450 gilda Chapter 5
Samurai Arm III Deer Horn
Moon Column
Weapon
Scrap of Metal x20
Rolling Log x20
Life Element x30
2400 gilda Chapter 7
Samurai Arm IV A Surviving Soldier
Flotsam Revived!
Legend of the Moon
Diamond x2
Rolling Log x25
Scrap of Metal x25
60750 gilda Chapter 8
Laser Arm Barrel
Energy Pipe
Geyser
Silver Ball x5
Light Element x10
Rolling Log x10
1800 gilda Chapter 5
Laser Arm II Crescent-Shaped Light
Energy Pipe
Ixion
Silver Ball x5
Light Element x20
Rolling Log x12
2440 gilda Chapter 5
Laser Arm III Energy Pipe
Relaxation Fountain
Search Light
Silver Ball x9
Light Element x15
Hunk of Copper x20
5700 gilda Chapter 7
Laser Arm IV Blue Lantern
Energy Pipe
Legend of the Moon
Gold Bar x4
Holy Stone x4
Diamond x1
34000+ gilda Chapter 7
Nova Cannon Generator
Rapper
The Sun
Sticky Clay x10
Sun Stone x1
Fire Element x10
800+ gilda Chapter 5
Nova Cannon II Fire Gem Altar
Streetlight
The Sun
Sticky Clay x12
Holy Element x50
Fire Element x20
4440 gilda Chapter 6
Nova Cannon III Moon Column
Stove
The Sun
Sticky Clay x14
Holy Element x99
Holy Stone x3
6220+ gilda Chapter 7
Nova Cannon IV Flotsam Revived!
Pot Torch
The Sun
Sun Stone x1
Holy Stone x5
Sticky Clay x15
300+ gilda Chapter 8

Legs partsEdit

Legs Parts determine Steve's speed and mobility and as such, are an extremely important aspect of attempting to complete every Time Attack medal in Dark Cloud 2. They exist in different types, ranging from the standard beginning legs to roller blades and futuristic hover-jets.

Inventing Legs parts Edit

Legs Parts may be bought from Cedric or G-Parts but all of them may be invented.

Invention Ideas Materials Total cost Available
Iron Leg Constructor / Fence
Phonograph / Old-Style Robot
Saw
Scrap of Metal x20
Hunk of Copper x2
300 gilda Chapter 1
Caterpillar Car
Cart
Wheel
Scrap of Metal x30
Thick Hide x3
450 gilda Chapter 1
Clown Foot Clown Robo's Attack
Egg / Eyeball
Scale / Paints
Scrap of Metal x30
Paint (Green) x10
900 gilda Chapter 1
Bucket Leg River
Can / Trashcan
Well / Water Tank
Water Element x5
Scrap of Metal x30
600 gilda Chapter 3 or 4
Roller Foot Freight Train
Rotating Sign / Ventilation
Wheel
Scrap of Metal x30
Rolling Log x10
500 gilda Chapter 3 or 4
Multi Feet Deer Horn
Post
Work Robot
Silver Ball x15
Scrap of Metal x30
3300 gilda Chapter 4
Buggy Belt
Car
System 5WP2
Scrap of Metal x30
Fire Element x7
Thick Hide x8
1120 gilda Chapter 4
Propeller Leg Cart
Fan
Windmill Feather
Silver Ball x10
Wind Element x7
2420 gilda Chapter 4
Jet Hover Candle
Fire House
Relaxation Fountain
Sticky Clay x30
Fire Element x6
Hunk of Copper x15
1710 gilda Chapter 7

Voice UnitEdit

There is only one of these available for purchase and it provides no combat advantages to the player. It is obtained via Cedric and using it simply adds extra voiced dialogue to Steve while fighting enemies

General fighting strategiesEdit

  • Circling enemies in full or half circles with the analog stick while attacking will prove effective against most monsters
  • Steve can easily defeat tougher monsters, especially Windup-monsters, which prove to be difficult with the Max and especially Monica, as her sword cannot effectively damage metal.
  • An advantage Steve has over Max and Monica is that Steve can attack while moving, making "hit and run" techniques easier against enemies. He may also block while moving but only when Melee Arms parts are equipped. Blocking can be very helpful dealing with incoming monsters, as it is possible to block while guarding incoming attacks in order to retreat safely.
  • Steve's Melee Arms parts may be difficult to use against airborne monsters, and it might be necessary to wait for the enemy get down before attacking
  • When using Ranged Arms parts it is useful to be far away from monsters (especially if they're fast) as it is not possible to use the Block button ( r1Button R1) to block enemy attacks. It is imperative to use Steve's mobility to evade incoming attacks while counter-attacking.
  • Last thing to note, lock-on targeting (with circleButton Circle) is more important with Steve than it's with Max and Monica. It is especially important with ranged weapons, as firing without lock-on will nearly guarantee a miss.
  • When any monster is defeated the ABS spheres it drops will be converted to EXP when collected by the Ridepod.

GalleryEdit