Weapon abilities are special attributes that grant positive (or negative) effects to Weapons in Dark Cloud and Dark Cloud 2. Some abilities are natural opposites, meaning they will cancel each other out.
Certain weapons naturally include special abilities, regardless of whether the weapon is found or created through Building up. Built up weapons will retain any abilities from the weapon it was Built up from. SynthSpheres (created with a Status Break) will also retain any abilities from the weapon it came from.
In Dark Cloud 2, Coins can be Synthesized and fused to weapons to add an ability.
|Abs Up||Increases Abs absorption by 20%.||Receive x1.2 more ABS from defeated monsters.||Trial Hammer|
|Big Bucks||Doubles the money aquired when you defeat an enemy.|| Increases the amount of Gilda dropped from defeated enemies.|
Opposite of Poor.
|Big Bucks Hammer|
|Critical||Sometimes allows you to defeat enemies in one blow.||Chance to kill an enemy during an attack.||5 Foot Nail|
|Drain||Absorbs life from enemies with each attack.|| Restores a small amount of Hit Points after each attack.|
Opposite of Heal.
|Durable||Delays the decrease of weapons' WHp.|| Reduces WHP loss per attack.|
Opposite of Fragile.
|Fragile||Accelerates decrease of weapon's WHp.|| Increased WHp loss per attack.|
Opposite of Durable.
|Heal||Gradually recovers health over time.|| Restores 1 Health Point every couple of seconds.|
Opposite of Drain.
|Poison||Randomly poisons the enemy. Poisoned enemies quickly begin to lose health over time.||Chance to poison an enemy during an attack. A poisoned enemy will lose Health Points (down to 1 HP) at small intervals.||Scorpion|
|Poor||Decreases the money acquired when you defeat an enemy.|| Reduces the amount of Gilda dropped from defeated enemies.|
Opposite of Big Bucks.
|Quench||Delays thirst.|| Reduces thirst rate.|
Opposite of Thirst.
|Steal||Randomly steals items from the enemy during an attack. Items that can be stolen are not those usually dropped by an enemy after its defeat.||Chance to steal an item when attacking an enemy.|| Bandit Slingshot,|
|Stop||Randomly freezes the enemy during an attack. An enemy in the frozen state cannot counterattack.||Chance to freeze an enemy during an attack, making it harmless for a short period of time.||Antique Sword|
|Thirst||Doubles the speed of dehydration.|| Increases thirst rate, but every defeated monster drops a Drop of Water.|
Opposite of Quench.
Dark Cloud 2Edit
|ABS Up||Receive 20% more ABS points from defeated enemies.|| Thorn Armlet,|
|Absorb||Every hit has 15% chance to absorb 2% of damage dealt as health to player. Its opposite is Heal.|| Dark Viper,|
|Critical||Every hit has 15% chance to deal 80% increased damage. Its opposite is Dark.|| Falcon,|
|Dark||Increases damage dealt by 50%, but you lose 1% of health with every hit. Its opposite is Critical.|| Soul Breaker,|
|Durable||Weapon WHP decreases at a slower rate. Its opposite is Fragile.|| Cubic Hammer,|
|Fragile||Weapon WHP decreases at a faster rate. Its opposite is Durable.|| Swan,|
|Heal||Gradually heal by 1 health point every 5 seconds. Its opposite is Absorb.|| Shining Bravado,|
|Poison||Every hit has a small chance to poison enemies.|| Poison Wrench,|
|Poverty||Decreases gilda dropped by defeated enemies by 30%. Its opposite is Wealth.|| Question Shooter,|
Wise Owl Sword,
|Steal||Every hit has a small chance to steal items from enemies.|| Stinger Wrench,|
|Stop||Every hit has a small chance to stop enemies completely.|| Antique Sword,|
|Wealth||Increases gilda dropped from defeated enemies by 30%. Its opposite is Poverty.|| Big Bucks Hammer,|